Small Group Team Bootcamp Workout

Last weekend I subbed in for a local bootcamp group called Home Grown Fit (check out their awesome logo).

It had been 4 months since I had trained a group (3 months since the London Workshop) and I didn’t know what kind of group I was going to be teaching. It had also been a while since I had run a workout as long as an hour. So I wanted my workout to be easy for me to teach and versatile to match potentially a lot of different fitness levels.

I also didn’t know how many people I was going to get, so I planned for a minimum of 4 participants. This workout is definitely small group friendly.

This is what I came up with.

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Time: 60 minutes

Equipment: Cones, Mats, Dumbbells

Warm Up

Mobility drills from the Strong Inside Out workout. Hamstring rocks, quad stretch, side lunges, reverse lunge and twist, seal jacks.

Game

Point collector game (via Unique Bootcamp Workouts)

Main Bit

Have people pair with someone of similar fitness level then break them into two handicapped groups. Read more about how to do this here.

Teams will aim to be first to complete the following challenges.

Challenge one: Strength

Complete 300 reps (or 50 reps per person if groups are small) of each exercise. Any order and reps divided any way.

  • HRPU
  • Walking Lunges (300 total)
  • Heavy 1arm DB Rows (300/side)
  • DB Goblet Squats

First team to finish wins.

Challenge two: Cardio

Cone Collector

Leave your cones scattered from the point collector game. Move the teams around 20m away.

One person at a time from each team (or two people at a time if you have large teams) must sprint out to the cones, grab one and run back to their team.

As soon as all of the cones are collected the teams swap their stack of cones. You can explain that this will happen at the start. This will incentivise them to collect more cones because the more cones they get, the more they will get to give to the other team.

Now the race continues, this time as a rep countdown. Starting at the top of their new pile of cones, the entire team must complete the corresponding exercise to each cone in the order that they are stacked.

I only had two colours, but if you have more variety you can add more exercises.

Orange: 5x Jumping Jacks
Red: 2x Chest to Deck Burpees

The first team to finish their stack of cones wins.

Challenge three: Crosstraining

Set up 5 cones around 10m apart in a straight line. Place two piles of dumbbells at the start cone. Split dumbell pairs between each heap (one 5lb DB here, the other 5lb dumbell there, one 8lb DB here, one 8lb DB here).

You want around 4 dumbbells per person. Fitter people will end up doing more then less fit.

Every person on each team starts by picking up a dumbbell.

Then they must run to the first cone in the line with the DB, do one goblet lunge on each leg, then run to the next cone and repeat until they reach the last cone.

After the lunges at the final cone the client reaches the end they place the DB on the ground and run straight back to get another and repeat the process. Teams race to be first to get all their DBs to the other end.

This is not a relay. Every person goes at the same time.

Once a team has gotten all their dumbbells tot he other end, they must now bring them back. They follow the same method except instead of goblet lunges they do 2x DB shoulder presses on each arm.

The first team to get all their dumbbells back to the start wins.

Finisher

Tabata mashup in pairs.

  • Box squat on ledge
  • Fast-feet on ledge

Stretch

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Team AMRAP Circuit Workout

Today’s awesome workout is from Joy Moody. Thanks for sharing Joy!

human flag

Hold It!

We divided up in 6 groups, about 4 people per group. (Adjust for your group size). There was a mixture of fitness levels in each group.

There are five stations that are AMRAPs with a twist. One person in each team has to hold an exercise for as long as they can while the other 3 people are working the AMRAP. When person 1 can no longer hold the exercise, everyone completes 7 burpees. Then a new group member starts the holding exercise.

AMRAP: As Many Rounds As Possible – Complete as many rounds as you can in the allotted time.

The 6th station was the time keeper, run for 7 minutes.

Quickly, rotate stations at the end of 7 minute run.

Station 1 - balance quadruped position (all fours with knees slightly off the ground. Good alignment required!

*7 burpees when holder needs to switch

  1. 10 military push-ups
  2. 10 push-ups to side plank
  3. 10 mountain climbers (R+L=1)
  4. 10 tricep dips

Station 2 – hold a plank, 7 burpees at switch

  1. 10 sit-ups
  2. 10 reverse burpees
  3. 10 bicycle sit-ups (R+L=1)
  4. 10 Russian twist (R+L=1)

Station 3 – hold a chin up, 7  burpees at switch

  1. 10 ball slams
  2. 10 wall ball
  3. 10 broad jumps
  4. 10 med ball overhead press

Station 4 - hold a wall sit, 7 burpees at switch

  1. 10 jumping lunges (R+L=1)
  2. 10 courtesy lunges (R+L=1)
  3. 10 right leg single dead lift-no weight
  4. 10 left leg single dead lifts-no weights

Station 5 – hold a Kettlebell in a front lateral raise, 7 burpees at switch

  1. 10 KB swings
  2. 10 thrusters
  3. 10 KB jacks
  4. 10 KB upright rows

Station 6 – run 7 minutes

  1. We used treadmills but you could also set up a run course and just have the team do as many laps as possible in the time limit. Rotate when runners return after 7 minutes.

Adjust the stations as needed. The “holding” allowed everyone to cheer each other on and push themselves individually as well. Challenging and lots of fun.

Variation: if you wanted to make it more competitive, you could have then keep track of the number of switches or burpees each group completes.

About Joy

My name is Joy Moody. I have been teaching Bootcamp classes for 12 years. My degree is in Exercise Science and I am PT, GX certified.

I love people and seriously believe we have the best job in the world!

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Image: Human Flag | ModernDope (CC)

The Battle Royal Team Building Workout

Your workouts and your personality are only part of the reason that your bootcampers keep coming back. The next biggest reason (or the biggest to some) is the other people who attend your bootcamp.

It’s important therefore to try and get new clients to get to know your awesome campers as quickly as possible.

The best way to to this is during your group sessions. Include ice breakers, games and team based drills to get them talking and building some camaraderie. Tough situations bring people together, and your tough bootcamps can do that in small doses each day.

Team relay

Keeping Score

Score keeping is one of the easiest ways to get teams to compete against each other. Each drill in this workout has a different scoring method as a bit of an example on different ways you can score.

Use a white board to keep track of the score through out the workout and get people excited by calling out the scores at the end of each drill. Let teams at the bottom know how close they are and the teams in the lead that the wolves are hungry at their door.

Important! Don’t turn your bootcamp into an anti-competitive environment. Keep things light by adding and subtracting points through out the workout for things like not paying attention, doing poor reps (especially if it’s a very fit client who is slacking off) and good team work.

Before you start this workout, make sure you start off with a good warm up.

Then split your group into teams of roughly equal fitness. This workout works best if you have an even number of teams (2, 4, 6, 8, etc)

Card Race

Grab your trusty deck of playing cards and remove these numbers: jokers, 2, 3, 4 and 5.

Place the deck at the top of a short hill (think 30 metres) with the teams assembled at the bottom. Each team will send one member to sprint up the hill, grab a card off the top of the deck and then run back down to their team.

Once they arrive back at their team with the playing card, the entire team must carry out the exercise that card corresponds to. Here are some examples you can use:

Hearts = tuck jumps
Diamonds = KB deadlift high pull
Spade = sit up fives (feet locked with a partner, high 5 at the top of each simultaneous sit up)
Clubs = chest to deck push ups

The number of reps to be completed (by each member) equals the number on the card. Aces and face cards = 12 reps.

Once the card has been completed another team member can sprint up the hill to retrieve another card. Teams should continue until all of the cards are gone. If you have a lot of teams (6 or more) you will want to use two decks of cards.

Point scoring. Once a team completes a card they should put it in a team pile. Teams get 1 point for every number card they completed and 2 points for every face card and ace.

Mindfield

This is a top secret drill of Garry’s that I can’t share unfortunately. I can tell you though that those coming next month to our London Workshop will get to do it live (Yay!). By the way, there is still 4 tickets left but once they are gone they are gone. You can come for a tank of petrol (everyone else in the world needs to stop complaining about gas prices until they come to the UK – crazy expensive!).

Point scoring. Teams lose 2 points for each mine they fail to bring back.

Tug-of-war

Finish off the workout with a good ol’ fashion game of tug-of-war.

Pick a safe area to set up and keep the games short by playing the first team to have a foot to cross the centre line loses.

Assuming you have four teams. Team 1 and 2 play 3 rounds against each other. Then teams 3 and 4 play 3 rounds against each other. Then the two winning teams play each other and finally the two losing teams.

Tip: If one team is really struggling to win, sneakily give their end of the rope a bit of help.

Point scoring. 5 points for every tug-of-war won.

A final word on point scoring

I’ve allowed for small amounts of points to be scored at each drill. You may decide that you want to make things more exciting by allowing teams to score 100 points for each card and so on.

Also a little tip for time efficient team naming. Set a 30 second timer for the teams to brainstorm a team name. For every second they take longer then 30 they lose a point (and therefore start at a negative).

Who else uses point scoring or team building drills in their bootcamps?

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Team AMRAP Bodyweight Bootcamp Workout

I ran this workout last Friday. I don’t know if it was the fact it was Valentine’s Day or what but my groups were ferocious in their competitiveness to be the winners of this workout.

I hope it inspires the same enthusiasm in your groups.

garden chess

Who enjoys these random pictures I add to the workouts?

As Many As Possible

Concept

Form clients into handicapped teams of 4. If you have less than 8 people, form them into smaller groups and adjust reps accordingly.

Teams must complete as many rounds of the circuit as possible (AMRAP) in the given time. For each round they complete they score one point. Points are added together at the end of the game. Include partial rounds (¼ points per completed exercise).

The repetitions shown is the TOTAL number of reps the team must complete (eg. 100 reps/4 = ~25 reps each). Fitter clients can do extra for less fit clients. Teams may only move to the next exercise once ALL reps of the previous exercise have been completed.

The run at the end of the circuit is only completed by one member. The team chooses which member they want to send. The others can rest while they wait for that person to return.

Circuits

Circuit 1 – Upper (6 minutes)

  1. 80x push ups
  2. 80x mountain climbers (L+R=1)
  3. 80x railing dips
  4. One client runs 100m

Rest 2 minutes. Use this time to explain circuit 2.

Circuit 2 – Lower (6 minutes)

  1. 100x squats
  2. 80x high knees (L+R=1)
  3. 40x glute bridge marches (L+R=1)
  4. One client runs 100m

Rest 2 minutes. Use this time to explain circuit 3.

Circuit 3 – Full (8 minutes)

  1. 20x rolling get ups (use partner if need be)
  2. 40x tuck jumps
  3. 60x partner high 10 sit ups
  4. One client runs 50m

Total points from all 3 rounds wins!

Penalties - Stay strict on technique to keep things fair. On a third warning about technique, the client loses a ¼ point for their team.

Modification – For a 60 minute workout increase the first 2 rounds to 8 minutes and the final round to 10 minutes. Increase rest breaks between rounds to 3 or 4 minutes.

Exercises

Rolling Get Ups

Assisted Rolling Get Ups

Glute Bridge Marches

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Images: Garden Chess by Beverley Goodwin

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More bodyweight workouts:

bootcamp bodyweight workouts

Sprint And Chipper Bootcamp Workout

Last week on our Facebook page I shared a TED talk about how the fitness industry in general is failing and why introducing play to fitness is so important.

Here it is in case you missed it.

If you can’t see the video click here.

Following on from that here is a workout I did recently where I introduced a bit of fun contest into the sprints.

My clients flew up the stairs round after round with out even realising how hard they were working until they got to the top.

Stairs

Run Don’t Walk

Type: HIT

Time: 45 minutes

Equipment: Mats, Bands, Cones, Stairs/Hill

Warm Up

Go for a 5 minute run with your group. We then played Peg Tag.

Main Bit

For this workout I split my group into pairs of similar fitness level. They will be racing each other at some point so they will want to keep that in mind.

I started half the pairs on the Sprints with me and I started the other half with my assistant trainer on the Chipper.

The time limit for each part is 15 minutes.

Part A – Sprints

This drill is adapted from one of the games we included in our new ebook Beyond Burpees.

You will need a set of stairs (60+ steps), a hill (40m or longer) or a stretch of grass (60m or longer). Half way up the stairs/hill/course place 1 to 3 cones per person.

I used cones easy to pick up like these ones.

Have pairs line up facing each other at the bottom of the stairs. These two lines are now the two teams. I called one red team and the other blue.

Pairs will sprint up the stairs attempting to score a point for their team.

To score a point:

Clients must attempt to get a cone to the top of the stairs. They can do so by being first to grab a cone and get it to the top of the stairs.

OR if their competitor grabs the cone first, they can still score a point by tagging their competitor before their competitor reaches the top.

So one can score a point by either getting the cone to the top uncaught or catch the other person before they do.

The pair returns to the start to race again (have other pairs race while they are returning) and the cone goes to the winning side.

To stop people waiting by the cones to tag the other person as soon as they grab a cone, set a short distance of immunity where you can’t be tagged. I used one 5 step flight of stairs.

Run through until all cones are used up or the other group doing the Chipper is completed. Add up scores and announce the winning team.

sprint game

Part B – Chipper

This part is much simpler then the sprint section.

Write on a whiteboard:

Normal  Advanced
  • 10 burpees
  • 20 push ups
  • 30 step ups
  • 40 box squats
  • 50 dips
  • 60 band rows
  • 10 burpee box jumps
  • 20 feet elevated push ups
  • 30 step ups each leg
  • 40 box squat jumps
  • 50 dips with legs straight
  • 60 band rows

Working by themselves, clients should aim to complete everything written on the whiteboard. Clients can choose between normal and advanced for each exercise.

Clients will need a bench or large step to complete exercises.

Cooldown

Stretch it out.

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